﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace HowItWentDown
{
    class WorldObject:Obj
    {
        //type of object is passed in through type variable. Image loaded differs depending on type value
        public WorldObject(string type, Game1 Doc, float X, float Y, float Z)
            : base(Doc, X, Y, Z, Global.LoadTexture(type))
        {
            stationary = true;
            floating = false;
            collision = true;
            pickable = false;
            climbable = true;
           // Global.Player = this;
            lookAtCamera = false;
               

        }

    }
}
